Concepts
References: My concepts: The formation and number of the planes we show in this will have to be discussed. There were eight Buccaneers in total that bombed the tanker but I think showing a minimum...
View ArticleModelling
I was given the car to model. We liked the design of the Austin A35 Van (Wallace and Gromit’s Van!), it’s a British model that was around in the 1960s and we thought it would be appropriate for our...
View ArticleDynamics
So instead of having something reflected off the ball – I want to put something mysterious inside it! I’m going to use dynamics to create a smoke and then render a still image of it. Refreshed my...
View ArticleLighting
So there’s three light sources in my scene. Left candle Right candle cluster Crystal ball. So I edited the photo I am using for the backplate and imported it into my scene. I need to remember to keep...
View ArticleStyle
We knew from the beginning we wanted to do a more stylised look rather than anything realistic. At first we liked the look of the Granite and Chalk animated documentary: The colours are very similar to...
View ArticleRendering AOVs
Useful material: Merge AOVs to get an EXR file into Nuke that you can open up into the Ai Standard’s passes. To get the other passes https://support.solidangle.com/display/AFMUG/AOVs To create a...
View ArticleWater Tests
So until our next presentation to the folks from the BBC, Alec met up with us and divided a plan as to who would look into what. Gianni is rigging the bird, Jakub is looking into texturing and I’m...
View ArticleCompositing with Nuke
I imported the EXR file into Nuke and used a READ node to display it (make sure there are no # in the file’s name). To check that the EXR file actually contains all the passes you need, connect it to...
View ArticleEditing
I used After Effects to edit our rendered shots. Jakub worked on the music and Gianni collected sound effects and the foley. I’m no After Effects expert but I can do the basics quite well. Resources I...
View ArticleFur & Hair & XGen
Two main ways to create hair: nHair Maya’s own internal system. XGen Sometimes doesn’t work with other Maya systems as it’s a plug-in. Select the faces and extract them then planar map it, go to the...
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